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Dissertation: Feedforward |
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Written by Amber Howard
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Wednesday, 18 May 2011 |
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Feedforward: A Mobile Design Strategy that Supports Emotive Learning for Preventive Health Practices and Enduring Lifestyle Change In 2008, lifestyle diseases accounted for 50% of the reported deaths in the United States, which were preventable by changing daily behaviors. Among the diseases, Obesity affects 32% of the current population. While many health programs provide information and tools for diet and fitness management, most participants relapse after the first year. The high relapse rate may be due in part to a disconnect between reflective and emotive learning—we “know” which behaviors are healthy, but “feel” compelled to act in accordance with unhealthy habits. Furthermore, more than two thirds of the population tend to discount future outcomes when choosing between immediate and future rewards. Designed conditions that support the anticipatory process of emotive learning may enable participants to change deep-seated biases and experience enduring lifestyle change. |
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Last Updated ( Sunday, 11 September 2011 )
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Design For Mobile Experiences |
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Written by Amber Howard
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Thursday, 07 October 2010 |
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AIGA Design Educators Conference New Contexts / New Practices
October 8-10, 2010 North Carolina State University, Raleigh, NC
With the fast pace at which communication technologies emerge and become obsolete, we, as design educators, find ourselves in a precarious position. On one hand, our students should learn how to learn various software packages in order to fulfill basic skill requirements within the discipline. On the other hand, students also should learn strategies and principles so as to approach projects with purpose and appropriate form throughout their careers. Merely teaching the software or strategy alone has equally limiting ramifications. Where only knowing the software spurs de-contextualized form generation, knowing only strategy propagates frustration with the inability to effectively actualize well-envisioned systems. The upper level undergraduate special topics course, “Design for Mobile Interaction,” synthesized strategy and technical skill development through the process of a semester-long project. |
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Last Updated ( Thursday, 07 October 2010 )
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