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	<title>Design for Mobile Interaction &#187; overview</title>
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		<title>DICE 2010: &#8220;Design Outside the Box&#8221; Presentation</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/11/dice-2010-design-outside-the-box-presentation/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/11/dice-2010-design-outside-the-box-presentation/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 22:42:09 +0000</pubDate>
		<dc:creator>Amber</dc:creator>
				<category><![CDATA[Lectures]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience]]></category>
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		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1723</guid>
		<description><![CDATA[Xbox 360 Games &#8211; E3 2010 &#8211; Guitar Hero 5]]></description>
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		<title>T-Mobile: Storyboarding / Jon Mann</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/07/t-mobile-storyboarding-jon-mann/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/07/t-mobile-storyboarding-jon-mann/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 17:20:05 +0000</pubDate>
		<dc:creator>Amber</dc:creator>
				<category><![CDATA[Lectures]]></category>
		<category><![CDATA[T-Mobile Team]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Scenario]]></category>
		<category><![CDATA[Service]]></category>
		<category><![CDATA[Storyboard]]></category>
		<category><![CDATA[techniques]]></category>

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		<description><![CDATA[Download Jon Mann&#8217;s Storyboard presentation (PDF) Download Grid paper (PDF)]]></description>
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		<title>Project H Lecture at NCSU</title>
		<link>http://seedandsprout.com/s10_gd492/2010/02/26/project-h-lecture/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/02/26/project-h-lecture/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 12:55:10 +0000</pubDate>
		<dc:creator>Amber</dc:creator>
				<category><![CDATA[Lectures]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[Humanitarian]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[Service]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[sustainability]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1187</guid>
		<description><![CDATA[Design Revolution Road Show and Lecture Monday, March 1, 1:30PM NCSU, Burns Auditorium Project H Design connects the power of design to the people who need it most, and the places where it can make a real and lasting difference. We are a team of designers and builders engaging locally to improve the quality of [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>T-Mobile Presentation: Context Assessment / Joyce Chou</title>
		<link>http://seedandsprout.com/s10_gd492/2010/02/24/t-mobile-presentation-context-assessment-joyce-chou/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/02/24/t-mobile-presentation-context-assessment-joyce-chou/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 12:25:28 +0000</pubDate>
		<dc:creator>Joyce Chou</dc:creator>
				<category><![CDATA[Lectures]]></category>
		<category><![CDATA[T-Mobile Team]]></category>
		<category><![CDATA[Analyze]]></category>
		<category><![CDATA[behavior]]></category>
		<category><![CDATA[Ethnography]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Observation]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Synthesize]]></category>
		<category><![CDATA[Toolkit]]></category>

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		<description><![CDATA[Download Joyce Chou&#8217;s Context Assessment Presentation (PDF)]]></description>
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		<title>NYC IxDA / Tap is the New Click / Dan Saffer</title>
		<link>http://seedandsprout.com/s10_gd492/2010/02/22/nyc-ixda-tap-is-the-new-click-dan-saffer/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/02/22/nyc-ixda-tap-is-the-new-click-dan-saffer/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 14:16:22 +0000</pubDate>
		<dc:creator>Amber</dc:creator>
				<category><![CDATA[Lectures]]></category>
		<category><![CDATA[Gesture]]></category>
		<category><![CDATA[Movement]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1036</guid>
		<description><![CDATA[NYC IxDA &#8211; Tap is the New Click &#8211; Dan Saffer from Interaction Design Association on Vimeo. Even though the technology has been around for decades, only now are we starting to see mass production and adoption of touchscreen and gestural devices for the public. Jeff Han&#8217;s influential 2006 TED demonstration of his multitouch system, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>HitLab AR (2007)</title>
		<link>http://seedandsprout.com/s10_gd492/2010/02/07/hitlab-ar-2007/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/02/07/hitlab-ar-2007/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 18:02:02 +0000</pubDate>
		<dc:creator>Amber</dc:creator>
				<category><![CDATA[Case Studies]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[overview]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=517</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Design Revolution / by Emily Pilloton (2009)</title>
		<link>http://seedandsprout.com/s10_gd492/2010/02/01/design-revolution/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/02/01/design-revolution/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 18:07:20 +0000</pubDate>
		<dc:creator>Amber</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[Service]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[sustainability]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=375</guid>
		<description><![CDATA[In January of 2008, with a thousand dollars, a laptop and an outsized conviction that design can change the world, rising San Francisco-based product designer and activist Emily Pilloton launched Project H Design, a radical non-profit that supports, inspires and delivers life-improving humanitarian product design. &#8220;We need to go beyond &#8216;going green&#8217; and to enlist [...]]]></description>
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		<slash:comments>13</slash:comments>
		</item>
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		<title>GOOD Magazine: The Decade in Design</title>
		<link>http://seedandsprout.com/s10_gd492/2010/01/09/good-magazine-the-decade-in-design/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/01/09/good-magazine-the-decade-in-design/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 16:53:12 +0000</pubDate>
		<dc:creator>Amber</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=161</guid>
		<description><![CDATA[by Alissa Walker on December 23, 2009 Being a designer means being able to not only predict the future, but to have a hand in shaping it as well. In the last 10 years, however, designers also had to dramatically change the way they worked: What other industry got to weather the dot-com crash, a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Designing for Small Screens / by Studio 7.5 (2005)</title>
		<link>http://seedandsprout.com/s10_gd492/2010/01/05/designing-for-small-screens-by-studio-7-5/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/01/05/designing-for-small-screens-by-studio-7-5/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 05:02:55 +0000</pubDate>
		<dc:creator>Amber</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Case Studies]]></category>
		<category><![CDATA[How-to]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=112</guid>
		<description><![CDATA[Designing for Small Screens provides a guide for professional designers and students to developing functional concepts and good design for the small screen. The design of interactive applications or presentations on small screens is becoming an increasingly pertinent field, given the advancement of technology in mobile phones, palm-top computers and other small-screen devices. However, design [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Mobile Interaction Design / by Jones and Marsden (2006)</title>
		<link>http://seedandsprout.com/s10_gd492/2010/01/04/mobile-interaction-design-by-jones-and-marsden/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/01/04/mobile-interaction-design-by-jones-and-marsden/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 04:55:01 +0000</pubDate>
		<dc:creator>Amber</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Case Studies]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[techniques]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=107</guid>
		<description><![CDATA[Mobile Interaction Design shifts the design perspective away from the technology and concentrates on usability; in other words the book concentrates on developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities. Presents key interaction design ideas and successes in an accessible, relevant way Exercises, case studies and study [...]]]></description>
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