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	<title>Design for Mobile Interaction &#187; Sam Cox</title>
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		<title>Are touch screens inherently inferior to physical keys</title>
		<link>http://seedandsprout.com/s10_gd492/2010/05/05/are-touch-screens-inherently-inferior-to-physical-keys/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/05/05/are-touch-screens-inherently-inferior-to-physical-keys/#comments</comments>
		<pubDate>Wed, 05 May 2010 19:13:49 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=2513</guid>
		<description><![CDATA[
http://www.wired.com/gadgetlab/2010/05/ipad-keyboard/
So why do we need a keyboard? Is the feeling of something moving beneath your fingers something that people will always need or is it just what we know, so it&#8217;s harder to move away from it?
Will designers in the future begin designing textures and variable temperatures of the screens to provide more feedback?
]]></description>
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		<title>SuperBrothers: Sword and Sorcery</title>
		<link>http://seedandsprout.com/s10_gd492/2010/05/05/superbrothers-sword-and-sorcery/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/05/05/superbrothers-sword-and-sorcery/#comments</comments>
		<pubDate>Wed, 05 May 2010 18:39:54 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Case Studies]]></category>
		<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=2504</guid>
		<description><![CDATA[http://www.swordandsworcery.com/project/

This visually lo-fi iPhone game employs some of the affordances of a touch screen to a traditional platform, warrior&#8217;s quest type scenario.
The first thing I see is the cinematic panning effects used to explore the player&#8217;s field of view. I&#8217;m assuming the character is directed purely with the players finger.
At the 6:00 minute mark you&#8217;ll see the player actually  moving into the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Screens of user Path</title>
		<link>http://seedandsprout.com/s10_gd492/2010/04/06/screens-of-user-path/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/04/06/screens-of-user-path/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 14:06:47 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=2107</guid>
		<description><![CDATA[
• Change the duration of the bow strokes in accordance with the note characteristics.
• Revise mental rhythms according to the time signature.
]]></description>
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		<slash:comments>6</slash:comments>
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		<title>3 Screen Mockups</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/29/3-screen-mockups/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/29/3-screen-mockups/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 03:56:52 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1996</guid>
		<description><![CDATA[
]]></description>
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		<slash:comments>8</slash:comments>
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		<title>5 minute sketches</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/23/5-minute-sketches/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/23/5-minute-sketches/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 16:04:17 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1829</guid>
		<description><![CDATA[
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Graphic survey</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/23/graphic-survey/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/23/graphic-survey/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 15:24:12 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1776</guid>
		<description><![CDATA[
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Mobile App Project Proposal Presentation</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/11/cox_project-brief-presentation/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/11/cox_project-brief-presentation/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:26:54 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1603</guid>
		<description><![CDATA[
]]></description>
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		<slash:comments>13</slash:comments>
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		<title>Screens in context</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/09/screens-in-context/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/09/screens-in-context/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:27:45 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1443</guid>
		<description><![CDATA[
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Storyboards</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/09/storyboards/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/09/storyboards/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 17:52:47 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1425</guid>
		<description><![CDATA[
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Expert Interview</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/07/expert-interview/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/07/expert-interview/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 02:15:19 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1377</guid>
		<description><![CDATA[I interviewed Dr. Randolph Foy from the music department at State. Below is a crystallized flow of the notes I took.
_______
Reading music and playing a stringed instrument is one of the most complex processes that humans perform.
There are two aspects involved in reading music.
1) deciphering notes
2) transferring this to physical actions
Suzuki, for example, teaches students [...]]]></description>
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