Lectures

DICE 2010: “Design Outside the Box” Presentation

T-Mobile: Storyboarding / Jon Mann

Download Jon Mann’s Storyboard presentation (PDF)

Download Grid paper (PDF)

Project H Lecture at NCSU

Design Revolution Road Show and Lecture
Monday, March 1, 1:30PM
NCSU, Burns Auditorium

Project H Design connects the power of design to the people who need it most, and the places where it can make a real and lasting difference.

We are a team of designers and builders engaging locally to improve the quality of life for the socially overlooked. Our five-tenet design process (There is no design without (critical) action; We design WITH, not FOR; We document, share and measure; We start locally and scale globally, We design systems, not stuff) results in simple and effective design solutions for those without access to creative capital.

Our long-term initiatives focus on improving environments, products, and experiences for K-12 education institutions in the US through systems- level design thinking and deep community engagements.

Project H is a tax exempt 501c3 nonprofit based in the San Francisco Bay Area and Bertie County, North Carolina. We believe design can change the world.

Emily Pilloton is the Founder and Executive Director of Project H Design. Trained in architecture at UC Berkeley and product design at the School of the Art Institute of Chicago, she started Project H to provide a conduit and catalyst for need-based product design that empowers individuals, communities, and economies. Former Managing Editor of Inhabitat.com, writer, California girl and unwavering optimist, she has written for ID, GOOD, ReadyMade, taught design theory, and lectures worldwide about new social impact imperatives for the product design industry. Her book, “Design Revolution: 100 Products that Empower People,” is a compendium of and call-to-action for product design for social impact. When she isn’t traveling or emailing, Emily enjoys trivia games and baking (and eating) cupcakes.

T-Mobile Presentation: Context Assessment / Joyce Chou

Download Joyce Chou’s Context Assessment Presentation (PDF)

NYC IxDA / Tap is the New Click / Dan Saffer

NYC IxDA – Tap is the New Click – Dan Saffer from Interaction Design Association on Vimeo.

Even though the technology has been around for decades, only now are we starting to see mass production and adoption of touchscreen and gestural devices for the public. Jeff Han’s influential 2006 TED demonstration of his multitouch system, followed by the launches of Nintendo’s Wii, Apple’s iPhone, and Microsoft Surface, have announced a new era of interaction design, one where gestures in space and touches on a screen will be as prominent as pointing and clicking.

But how do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures?

This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users.

ABOUT DAN SAFFER
Dan Saffer is an experience design director for Adaptive Path. An international speaker and author, his writing on design has appeared in BusinessWeek and many online publications. His acclaimed book Designing for Interaction: Creating Smart Applications and Clever Devices has been called “a bookshelf must-have for anyone thinking of creating new designs” and has been translated into several languages. His new book on interactive gestures will be published by O’Reilly in October 2008.

Dan is a member of the Industrial Designers Society of America (IDSA) and the Interaction Design Association (IxDA). He received his Master of Design in Interaction Design from Carnegie Mellon University.

Blaise Aguera y Arcas (Microsoft)

In a demo that drew gasps at TED2010, Blaise Aguera y Arcas demos new augmented-reality mapping technology from Microsoft.

Blaise Aguera y Arcas leads a dazzling demo of Photosynth, software that could transform the way we look at digital images. Using still photos culled from the Web, Photosynth builds breathtaking dreamscapes and lets us navigate them.

Blaise Aguera y Arcas’ background is as multidimensional as the visions he helps create. In the 1990s, he authored patents on both video compression and 3D visualization techniques, and in 2001, he made an influential computational discovery that cast doubt on Gutenberg’s role as the father of movable type.
He also created Seadragon (acquired by Microsoft in 2006), the visualization technology that gives Photosynth its amazingly smooth digital rendering and zoom capabilities. Photosynth itself is a vastly powerful piece of software capable of taking a wide variety of images, analyzing them for similarities, and grafting them together into an interactive three-dimensional space. This seamless patchwork of images can be viewed via multiple angles and magnifications, allowing us to look around corners or “fly” in for a (much) closer look. Simply put, it could utterly transform the way we experience digital images.

Henry Jenkins: Future of Immersive Design

5D: HENRY JENKINS KEYNOTE ADDRESS 5D|08 from Dave Blass on Vimeo.

As one of the first media scholars to chart the changing role of the audience in an environment of increasingly pervasive digital content, Henry Jenkins, USC Provost’s Professor of Communication, Journalism, and Cinematic Arts has been at the forefront of understanding the effects of participatory media on society, politics and culture. In this keynote address, Professor Jenkins offers a guided tour of contemporary transmedia entertainment, seeking insights which inform the next generation of creative experiments.

Read more…

Dan Gilbert: Mistaken Expectations

Dan Gilbert presents research and data from his exploration of happiness — sharing some surprising tests and experiments that you can also try on yourself. Watch through to the end for a sparkling Q&A with some familiar TED faces.

Dan Gilbert believes that, in our ardent, lifelong pursuit of happiness, most of us have the wrong map. In the same way that optical illusions fool our eyes — and fool everyone’s eyes in the same way — Gilbert argues that our brains systematically misjudge what will make us happy. And these quirks in our cognition make humans very poor predictors of our own bliss.

The premise of his current research — that our assumptions about what will make us happy are often wrong — is supported with clinical research drawn from psychology and neuroscience. But his delivery is what sets him apart. His engaging — and often hilarious — style pokes fun at typical human behavior and invokes pop-culture references everyone can relate to. This winning style translates also to Gilbert’s writing, which is lucid, approachable and laugh-out-loud funny. The immensely readable Stumbling on Happiness, published in 2006, became a New York Times bestseller and has been translated into 20 languages.

In fact, the title of his book could be drawn from his own life. At 19, he was a high school dropout with dreams of writing science fiction. When a creative writing class at his community college was full, he enrolled in the only available course: psychology. He found his passion there, earned a doctorate in social psychology in 1985 at Princeton, and has since won a Guggenheim Fellowship and the Phi Beta Kappa teaching prize for his work at Harvard. He has written essays and articles for The New York Times, Time and even Starbucks, while continuing his research into happiness at his Hedonic Psychology Laboratory.

Dan Ariely: Behavioral Economics

Behavioral economist Dan Ariely, the author of Predictably Irrational, uses classic visual illusions and his own counterintuitive (and sometimes shocking) research findings to show how we’re not as rational as we think when we make decisions.

Despite our best efforts, bad or inexplicable decisions are as inevitable as death and taxes and the grocery store running out of your favorite flavor of ice cream. They’re also just as predictable. Why, for instance, are we convinced that “sizing up” at our favorite burger joint is a good idea, even when we’re not that hungry? Why are our phone lists cluttered with numbers we never call? Dan Ariely, behavioral economist, has based his career on figuring out the answers to these questions, and in his bestselling book Predictably Irrational (re-released in expanded form in May 2009), he describes many unorthodox and often downright odd experiments used in the quest to answer this question.

Ariely has long been fascinated with how emotional states, moral codes and peer pressure affect our ability to make rational and often extremely important decisions in our daily lives — across a spectrum of our interests, from economic choices (how should I invest?) to personal (who should I marry?). At Duke, he’s aligned with three departments (business, economics and cognitive neuroscience); he’s also a visiting professor in MIT’s Program in Media Arts and Sciences and a founding member of the Center for Advanced Hindsight. His hope that studying and understanding the decision-making process can help people lead better, more sensible daily lives.
He produces a weekly podcast, Arming the Donkeys, featuring chats with researchers in the social and natural sciences.