<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Design for Mobile Interaction &#187; Sam Cox</title>
	<atom:link href="http://seedandsprout.com/s10_gd492/author/swcox2/feed/" rel="self" type="application/rss+xml" />
	<link>http://seedandsprout.com/s10_gd492</link>
	<description></description>
	<lastBuildDate>Wed, 23 Jun 2010 16:59:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>add child relative to another object.</title>
		<link>http://seedandsprout.com/s10_gd492/2010/05/05/add-child-relative-to-another-object/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/05/05/add-child-relative-to-another-object/#comments</comments>
		<pubDate>Wed, 05 May 2010 19:59:36 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Etc.]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=2518</guid>
		<description><![CDATA[Create two movie clips. Name one &#8220;blue&#8221; and the other &#8220;brown&#8221;. Use the code below to add an instance of &#8220;blue&#8221; relative to &#8220;brown&#8221;. Here I&#8217;ve set blue&#8217;s position to 1/2 of brown&#8217;s position so that they won&#8217;t completely overlap.
var blue:MovieClip = new bluesquare_mc();
addChild (blue);
blue.x = brown.x / 2 ;
blue.y = brown.y / 2 ;
To [...]]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/05/05/add-child-relative-to-another-object/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Are touch screens inherently inferior to physical keys</title>
		<link>http://seedandsprout.com/s10_gd492/2010/05/05/are-touch-screens-inherently-inferior-to-physical-keys/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/05/05/are-touch-screens-inherently-inferior-to-physical-keys/#comments</comments>
		<pubDate>Wed, 05 May 2010 19:13:49 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=2513</guid>
		<description><![CDATA[
http://www.wired.com/gadgetlab/2010/05/ipad-keyboard/
So why do we need a keyboard? Is the feeling of something moving beneath your fingers something that people will always need or is it just what we know, so it&#8217;s harder to move away from it?
Will designers in the future begin designing textures and variable temperatures of the screens to provide more feedback?
]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/05/05/are-touch-screens-inherently-inferior-to-physical-keys/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>SuperBrothers: Sword and Sorcery</title>
		<link>http://seedandsprout.com/s10_gd492/2010/05/05/superbrothers-sword-and-sorcery/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/05/05/superbrothers-sword-and-sorcery/#comments</comments>
		<pubDate>Wed, 05 May 2010 18:39:54 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Case Studies]]></category>
		<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=2504</guid>
		<description><![CDATA[http://www.swordandsworcery.com/project/

This visually lo-fi iPhone game employs some of the affordances of a touch screen to a traditional platform, warrior&#8217;s quest type scenario.
The first thing I see is the cinematic panning effects used to explore the player&#8217;s field of view. I&#8217;m assuming the character is directed purely with the players finger.
At the 6:00 minute mark you&#8217;ll see the player actually  moving into the [...]]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/05/05/superbrothers-sword-and-sorcery/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jumping to next frame after an animation</title>
		<link>http://seedandsprout.com/s10_gd492/2010/05/05/jumping-to-a-frame-after-an-animation/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/05/05/jumping-to-a-frame-after-an-animation/#comments</comments>
		<pubDate>Wed, 05 May 2010 15:12:44 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Etc.]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=2484</guid>
		<description><![CDATA[Thanks to Riley for showing me how to do this.
(and I just realize this was posted by Riley as well&#8230;craps)
This is how you jump to a frame after animation plays. This could be used if you wanted to click on a button and then have the button play an animation and on it&#8217;s completion, have [...]]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/05/05/jumping-to-a-frame-after-an-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Screens of user Path</title>
		<link>http://seedandsprout.com/s10_gd492/2010/04/06/screens-of-user-path/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/04/06/screens-of-user-path/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 14:06:47 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=2107</guid>
		<description><![CDATA[
• Change the duration of the bow strokes in accordance with the note characteristics.
• Revise mental rhythms according to the time signature.
]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/04/06/screens-of-user-path/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>3 Screen Mockups</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/29/3-screen-mockups/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/29/3-screen-mockups/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 03:56:52 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1996</guid>
		<description><![CDATA[
]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/03/29/3-screen-mockups/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>5 minute sketches</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/23/5-minute-sketches/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/23/5-minute-sketches/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 16:04:17 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1829</guid>
		<description><![CDATA[
]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/03/23/5-minute-sketches/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Graphic survey</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/23/graphic-survey/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/23/graphic-survey/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 15:24:12 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1776</guid>
		<description><![CDATA[
]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/03/23/graphic-survey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile App Project Proposal Presentation</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/11/cox_project-brief-presentation/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/11/cox_project-brief-presentation/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:26:54 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1603</guid>
		<description><![CDATA[
]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/03/11/cox_project-brief-presentation/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Screens in context</title>
		<link>http://seedandsprout.com/s10_gd492/2010/03/09/screens-in-context/</link>
		<comments>http://seedandsprout.com/s10_gd492/2010/03/09/screens-in-context/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 02:27:45 +0000</pubDate>
		<dc:creator>Sam Cox</dc:creator>
				<category><![CDATA[Sam Cox]]></category>

		<guid isPermaLink="false">http://seedandsprout.com/s10_gd492/?p=1443</guid>
		<description><![CDATA[
]]></description>
		<wfw:commentRss>http://seedandsprout.com/s10_gd492/2010/03/09/screens-in-context/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
