- Lawrence - Warm Up (14)
- Mobile App Project Proposal Presentation (14)
- Hardison Warmup (13)
- Sam Cox_Warmup (13)
- Riley warm up (13)
- Jen's WarmUp Screenshots (13)
- Betsy Sherertz - Warmup (13)
- Design Revolution / by Emily Pilloton (2009) (13)
- Mobile App Project Proposal Presentation (13)
- Mobile App Project Proposal Presentation (13)
- Designing for ubiquity-mobile apps for social innovation « DiseƱo Design Social: [...] “In 2008, over half the people in the world (3.6 billion of 6 billion) accessed...
- Elizabeth Peters: OK this sounds easy, but after all the flash.. I actually never knew how to do this. I always got...
- Betsy Sherertz: Meredith told me to watch this last semester and I remember my jaw dropping. The whole idea of the...
- Betsy Sherertz: I saw when you commented this article on Logan's post so I figured I would comment on it. This...
- Betsy Sherertz: This is interesting. I hadn't seen this before, let alone heard anything about it. To me, it looks...
- Betsy Sherertz: hey YO bets. This article IS awesome and I agree, it is ridiculously true. Because you like its...
- Elizabeth Peters: I think this is an interesting take on an "application" that simulates a how to. It is almost like...
- Elizabeth Peters: i just cant decide on this topic, i did just write a catalogue book about how books still are not...
- Jen: The car is working a whole lot better for me now. I think that all of the scenery was pretty...
- LoganTV: bets, this is coming along smashingly. the colors are kind of strange, but in a good way. i...
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about 5 months ago
I like that you didn’t make it look childish, but you did make it simple and clean, so that a kid could understand and follow what’s on the screen. I think the first with the talleys is the most successful, allowing for the children to “compete” and see their progress.
about 5 months ago
Betsy,
Your interfaces are simple and colorful! This is FANTASTIC for children!
I find the second one o be particularly outstanding. It seems to have a lot of texture without looking gaudy or overly mature for the audience!
I can’t wait to see what kind of behaviors you develop in Flash for this app! I hope you make everything “pop” for the sake of fun and usability.
Very well done!
about 5 months ago
As far as which screen is working best for me, i’d say the first. The other screens took me a while to understand what the point of the interface is (why do you need to keep track of each light in your team)? The first screen has the overall best look and feel for what subject matter you’re going for, and the icon and typography is working for me. Might I suggest putting the home/help/finish buttons in a different place than right below the icons, and smaller so they don’t dominate the screen. You should be able to appreciate the screen you are on, not try to automatically get help or go home.
hope this helps
about 5 months ago
Betsy, you are doing a great job at the visuals! I love the look and feel of all three. It seems as if the first screen is a bit different from the others content-wise but I really like what you are doing with it- the font is great and the icons are clear to understand. For the two other screens, I like the last iteration the best because the dial is very interesting to use, something that seems a bit more engaging for children. If you can combine the first and third one so you have more of the icons and visuals from the first screen and integrate it into the dial of the third screen.
about 5 months ago
I prefer #2 hands-down. All of them are great (very colorful and engaging, great for kids!) but 2 is excellent and seems to have the best visual hierarchy. It’s easy to find out how to get all the info.
about 5 months ago
-All three, I feel, are pretty easily understood. I feel that when I was at the age you’re targeting I would have had no problem understanding them.
-Making it competitive is a great idea. I remember kids at that age, when put in the right situations, will take any chance they get to come out on top.
-Tapping the screen will probably work out better for smaller children, they might not quite be able to make the wheel turn
about 5 months ago
All of these are fantastic screens. I really enjoy the competition aspect of it. The pressing animation (the one that’s like hey you just pressed this and recycled!) is really nice and very good for children I think. (that was in the first one) In the second one I really enjoy the visual style present. The navigation si very useful, everything is large for a child to read it. The up and down, is that adding or subtracting lights turned on and off? It looks like a secondary navigation structure. For the third, I really enjoy the wheel concept but I think the other two are much stronger ideas, especially for a kid. They know a wheel goes ’round but the action of pointing might be easier for them, especially if they’re lacking good hand-eye coordination. I like this idea though! maybe working it into another section or something…presented in a different format?
about 5 months ago
I think color and the playful type are your two biggest draws in organizing and engaging ppl in your app. The light team can be yellow or perhaps a gradient. The competition factor in this slide is a really good idea. Who wants to lose?? not me! The information that each team collects is not numbers intensive which i think will add to the appeal of kids enjoying the game.