wireframes AND storyboards
Mar 9th
Garden App Wireframe + Storyboard
Mar 9th
http://www.snowowldesigns.com/Wireframe.pdf
Will have to go home and convert this to Jpeg and upload the drawings.
wireframe
Mar 9th
Microsoft Courier
Mar 8th
So with all this hype of Apple’s iPad, Microsoft has been developing a similar device that’s going to be more ‘journal-like’. The link to the Engadget article is here. They have various demos of the product ‘working’ or what it will be like. The interface is multi-touch driven and is based around using a pen, basic premise to make it like a digital moleskin. It’s launch date is supposed to be this year sometime.
I think it’s quite interesting. Microsoft keeps trying to fight Apple’s consumer touch device. Also, watching the videos, Microsoft seems to be designing with designers or the typical Apple-cult followers with their new device. Check it out, quite neat.
Expert Interview
Mar 7th
I interviewed Dr. Randolph Foy from the music department at State. Below is a crystallized flow of the notes I took.
_______
Reading music and playing a stringed instrument is one of the most complex processes that humans perform.
There are two aspects involved in reading music.
1) deciphering notes
2) transferring this to physical actions
Suzuki, for example, teaches students to play BY EAR eliminating the entire complex aspect of reading music. Playing by ear only tackles one aspect of playing music, the physical actionable elements.
Counting, (1, &, 2 &) is a function of the analytical side of the brain. It’s an analytical problem.
When playing the clarinet you aren’t computing when and how to bow but “when can I take a breath”. It’s solving different physical problems.
Gymnasts and figure skaters also solve physical problems by calculating spins and movements.
Computation problem + Expressive problems
(ex. a jazz musician who has to determine what they can do in a certain amount of time to resolve their improvisation. The best improvisation is computation and emotionally rigorous.)
————
The above ideas are all separate from the tasks of decoding notes and symbols.
Lot’s of cultures do not have written music yet still make complex arrangements and beats. Learning music is for much of history been an oral tradition. You learned to listen hard and that was how you learned to play.
Playing from notated music is an entirely different “role”. When your reading music your fulfilling someone else’s intent and not your own.
All western notation is symbolic and not graphic. (Key)
There are two parameters to music.
TIME: (all music exists in time necessarily. it unfolds)
SOUND: the sound is also mediated through time. they are interconnected. Sound is connected to pitch which is easily discernible to the human ear. If a sound is off maybe a thousand of a vibration of a second the human ear can detect it and say “that isn’t right”.
Within this symbolic system, we indicate pitch and temporal characteristics through symbols. However, temporal features of the symbols are dependent on so many factors. The tempo of the conductor, or how fast others are playing, the descriptions written by the composer, and most importantly, the way the symbol looks.
Players reference the time and key signatures to decode the notes. It allows you to decode the symbols with everyone else so that you’re all playing the same thing.
[parallel case example: viola players when switching clefts will write the note names (a, b, c) above the symbols. This way it helps them decode because they may know that a "d" means "third finger" in the physical realm.]
How Players Fail
You can fail by mis-reading the notes OR you can technically fail by just not knowing where to play. You can fail in dexterity and not in comprehension. However, there’s no real way to know where a player is failing. How do you verify that players understand the notation and aren’t just failing at technical aspects?
Maybe I can focus on learning pitches without rhythms or visa versa. Is there a way to teach proper decoding of rhythm notation and physical time lengths?
example: Clap exercises verify that players understand rhythm notation but doesn’t tackle the problem of finding correct pitches.
Copia “Read Better Together”
Mar 7th
Welcome to Copia: the first social eReading experience designed so you can discover, connect and share what’s meaningful.
We read to learn, to discover and to entertain, passing along bits and pieces as we go. Sometimes we pass thoughts, stories or behaviors. Other times it’s the whole book, or just an excerpt. Regardless of what we pass or how, when the cycle of reading, learning and sharing begins, it keeps on going. And with Copia’s wide range of digital books, magazines and newspapers, it’ll never end.
March 4 – In Class Work
Mar 5th
Service Objectives
Mar 4th
Purpose of the Application- Learning how to participate successfully in the stock market. Learning the variables of the stock market and understanding them.
Outcomes-
- First to learn the basic components of the stock market.
Examples include: language, terms, symbols, structure, history, etc.
- How to implement those teachings into actually participating in the stock market.
- How those ideas work together within the stock market.
- What occurrences effect other happenings within the market
- Users should be knowledgeable and comfortable with participating with more experienced investors.
-How to choose a company to invest in.
documentation of origami skill levels
Mar 3rd
- Fortune Teller
- Leaping Frog
- mountain of BS
- Peace Crane
Women more socially mobile
Mar 3rd
demographics of social media use on mobile devices
Nielsen posted these mobile social stats from December 2009 about the gender differences when accessing social networks via mobile devices. You may be surprised to discover women were found do use their phones to “tweet” and “friend” 10% more than men.
Nielsen research also showed the 35-54 age group had more active mobile social networkers than any other group.
demographics of mobile social use – breakdown by age
This was exactly the data I was looking for I wrote a post last year about how iPhone was shaping mobile social use and was driving a lot of mobile content creators. 9 months on, and I feel the impact of iPhone and other smart phones is just starting to hit the mainstream, and the statistics support this. AdMob report growth of nearly 300% in iPhone and iPod touch use in Australia alone, between January and November 2009
So how can we use these insights?
optimising websites – making them mobile and smartphone friendly
making social sharing easier – sophisticated scripting to know whether you’re logged in to social network so you don’t have to log in every time you want to share on the move
social shopping, both real and virtual- Facebook announced a strategic partnership with PayPal, Read Facebook Credits “give users a fast and easy way to buy virtual goods on Facebook, including items from the Facebook Gift Shop”
geo location social- hot for 2010. Watch Foursquare – the sponsorship pieces like Pepsi & Bravo, and the localized business offers
social games – ones that work on the move. Foursquare encourages repeat use through reward. There are so many social mobile game opportunities, its the “how to monetize” which is the hardest nut to crack.
extending social media marketing to older audiences – Facebook’s fastes growing demographic in US is also reflecting the shift to 35+, whilst in Australia 25-34 is still growing fastest.
iPhone Development
Mar 3rd
10+ useful code snippets to develop iPhone friendly websites
In case anyone is interesting in developing their apps via website or are interested in developing websites in general that will work on an iphone, this is useful. I haven’t tried any of the code out yet myself but I’m sure they will work fine because this is a reputable website.
iPhone SDK
If anyone is interested, you can download the iphone simulator to help in development. However, there are strings attached, such as you need either Leopard or Snow Leopard to run it. If you register as an iphone developer using your Apple ID (which you need to do to download the simulator) you will have access to some files that’ll help you start in development and help answer questions that may or may not be found using Google.
If you work on a windows (as not every company will provide us with a nice, spiffy Macintosh such as IBM…crazy right?), I hear that this is a good simulator. You do not need to register. I have not tried it out myself yet, but will update later when I have.
Remember to use Safari if you are testing your code on your Localhost using a text based or WYSIWYG editor as that’s the browser the iPhone uses.
Interview with an experienced teacher
Mar 2nd
1.) How does using a required textbook or standardized tests enable or disable teaching (specifically science at the high school level)?
Textbooks can be useful tools when used as a reference for information versus utilized as the sole provider for learning activities. Subjects, such as biology, are fairly intensive in vocabulary and textbooks are often necessary to get this information. Having students just read a chapter out of the textbook and complete questions is not an effective way to teach or instruct students on material. You have a diverse range of learners in any given classroom and their learning needs must be addressed.
Standardized testing is a tough topic in the educational world…. Standardized tests kind of level the playing field. For example, we know that hypothetically, all students that take biology in North Carolina are being taught the same curriculum and are being ultimately assessed the same way in the form of a End-of-course test at the end of the semester. It does not mandate what instructional strategies are used to teach the curriculum, but even know schools are encouraging teachers that teach the same subject to collaborate on developing common classroom activities.
On the other hand, standardized tests severely limit outside topics of interests. Meaning that teachers are usually on a strict timeline to teach all the material needed for the students to be competent on the end-of-course test. This limits a lot of creative projects, and allowing for a lot of student ownership on the subject.
2) What ways could you encourage students to pursue information taught in class when they are not in school? (how would you motivate or inspire a high school student to learn about symbiosis?)
There is not a specific answer to this question. There is not one proven method of capturing students’ interests and making them want to explore topics beyond the classroom. One thing educators have to consider is how to take the curriculum and make it relevant to the students. Tie the concepts in with current, real world examples or relate it to activities that they are interested in. Additionally, teachers should be enthusiastic in their teaching. If a teacher is not enthusiastic about the material they are covering, that lack of interest can be transferred to the students.
3) Does homework, in the traditional sense, have downfalls (traditional, meaning: read a chapter and answer questions)? What kind of homework might you assign for learning about symbiosis?
Unfortunately there are some cases where homework is abused by teachers. With standardized curriculum, teachers often find themselves struggling to stay on track to have all curriculum covered before testing occurs. Homework can then turn into “self-guided” learning for the student where the student pretty much has to teach themselves concepts, outside of class time, using an assignment made up by the teacher. When the student does not comprehend they then receive a poor grade on their homework and this can cause frustration and discouragement for students. Homework was originally designed as a reinforcement….some type of evening activity that would help students practice material taught in class. There is no research that finds that homework helps students comprehend concepts any better, especially traditional paper and book assignments. A cool alternative, maybe for symbiosis, is having the students to go out in their neighborhood, or if they are able take a trip to a park and take observations on relationships around them and describe the type of relationship that exists between then organisms that they encounter. Assign something to get them out and looking at the world around them to actually apply the concept being taught.
4) Do you think symbiosis is one of the more important topics of high school level biology? Why or why not?
I think that symbiosis is an important topic within the biology curriculum. I think understanding biological concepts has a lot to do with understanding relationships among organisms. Keep in mind that in North Carolina we have standardized curriculum and that there is a statewide standardized test associated with the course, so teachers don’t really have a lot of freedom to decide where to place emphasis (or importance) in regards to concepts. We spend the majority of our the year preparing our students to obtain mastery on the state level exam.
5) Do you think the current grading scale enables or disables students? Do you think students would be inspired to do activities if they are not graded?
Grades offer motivation to students. I know there is an alternative argument that grades can also discourage students, but if we did not assign grades then how would we hold them accountable for doing assignments? Unfortunately, in today’s culture if the teacher does not provide adequate justification and reinforcement (i.e. grades) for a given assessment (assignment, project, test, etc.) then most students will not bother participating. Grades should not be the sole focus in terms of assessing student learning, and furthermore should not be utilized in such a way as to punish students i.e. assigning a student a grade based on their classroom behavior is not acceptable.
6) If you were teaching the topic of “relationships within nature,” at what point would you consider your teachings successful for the students? More specifically, are there any tasks you would aim to teach the students to accomplish upon completion of the lesson?
Ultimately, as a teacher you want your students to reach a level of higher thinking… for example in the case of teaching students about relationships in nature, I’d like for my students to be able to take a sample ecosystem and describe to me the various relationships that are within this population, discuss factors that may impact the relationships within this ecosystem, and given its current situation maybe predict what will happen to the relationships within a given span of time.
The “learning outcomes” for any lesson are usually specific to the teacher, the learners involved, and any mandated curriculum that must be covered. Ultimately you want the students to be able to apply the information versus just a simple recall of facts.
Prarthana Panchal Presentation “Interaction Design”
Mar 2nd
Books
Designing for interactions, Dan Saffer
Sketching User Experiences, Bull Buxton
Mental Models, Indi Young
URLs
http://www.brockcraft.com/tag/interaction-design/
http://tdd.elisava.net/coleccion/25/gordillo-en
http://isomorpho.us/phd/proposal/http://theresaneil.wordpress.com/2009/09/16/iphone3g-design-resources/
http://www.dubberly.com/articles/middle-out-design.html
http://www.uxmag.com/
http://www.uxbooth.com/
http://celestinechua.com/blog/2009/02/25-brainstorming-techniques/
http://www.louisrosenfeld.com/home/
http://fallinginlovewithmedia.wordpress.com/
http://blog.semanticfoundry.com/
http://www.welie.com/patterns/
http://www.konigi.com/interface
http://theresaneil.wordpress.com/2009/09/16/iphone3g-design-resources/
http://wireframes.tumblr.com/
http://www.smashingmagazine.com/2009/09/01/35-excellent-wireframing-resources/
Scott Despain Interview
Mar 2nd
Interview of Spanish professor at NC State University with a PhD in The Instruction of Hispanic Language and Literature. Research for Learning Spanish app.

























































